Pingle Studio Україна, Львів Розміщено 13 дн. тому

Junior QA Engineer

Досвід роботи
Junior
Формат роботи
Partial remote
Вид зайнятості
Full time
Specialization
QA, Quality engineer
Відгукнутися на сайті компанії Імпортовано з pinglestudio.com

Деталі вакансії

Pingle Game Studio is looking for a detail-oriented Junior QA Engineer to join our team and work on game projects for console, PC, and VR platforms. You’ll focus on testing games being ported to current- and previous-generation consoles, checking performance, and helping the team maintain and improve existing titles.

Requirements

  • At least 6 months of experience as a QA Engineer;

  • A passion for video games and a desire to grow in the game development industry;

  • Solid knowledge of software testing principles and QA methodologies;

  • Experience creating test documentation, including checklists and bug reports;

  • Understanding of the full development and testing lifecycle of a commercial game project;

  • Experience testing games and applications on PC and consoles;

  • Proficiency in Jira, Confluence, Google Docs, and Google Sheets;

  • Strong analytical and problem-solving skills;

  • English proficiency at Intermediate level or higher.

Responsibilities

  • Perform functional testing of games across various platforms;

  • Conduct smoke and sanity testing;

  • Execute test cases and checklists;

  • Participate in internal playtests, including multiplayer testing;

  • Identify, document, and report bugs;

  • Maintain test documentation in Confluence and track issues in Jira.

Nice to Have

  • Understanding of platform compliance testing requirements for Nintendo Switch, Xbox, and PlayStation;

  • Experience working with console Target Managers;

  • Understanding of Steam branch management;

  • Experience with performance testing for games developed in Unreal Engine;

  • Understanding of game porting processes and working with builds for different platforms.

What You Can Expect

  • A 6-month contract with hands-on QA experience on game projects for PC and consoles;

  • The opportunity to build your skills in game testing, porting, and platform-specific requirements;

  • Access to Udemy courses to support your professional development;

  • A welcome box to mark your first days with the team;

  • 2 paid sick days and 5 days of unpaid leave during the 6-month contract

Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.

Інформація про компанію

Pingle Studio is a game development outsourcing company specializing in game engineering, art production, porting, DLC development, and game remasters. With over 300 game development experts and 19+ years of industry experience, they partner with major game studios on AA/AAA titles.

https://pinglestudio.com/

Відгукнутися на сайті компанії Імпортовано з pinglestudio.com

Більше від Pingle Studio

Senior Full time Partial remote Backend DevOps System Administration Engineer

Pingle Studio is looking for a Senior Backend / Online Services Engineer to develop backend services and online features for games in collaboration with international development teams.

We welcome candidates with expertise in either Unreal Engine/C++ online systems or scalable backend services built with Go. Experience in one of these areas is sufficient. Project assignment and responsibilities will depend on the candidate’s expertise.

Requirements

  • Proven experience independently delivering and supporting backend or online services in production.

  • Practical experience designing and implementing APIs and working with persistent data.

  • Understanding of scalable service architecture, data consistency, failure handling, and debugging across system boundaries.

  • Ability to work with an existing codebase and take ownership of features through implementation, testing, and support.

  • Written and spoken English sufficient for direct collaboration with an international team.

Strong experience in at least one of the following areas:

Game online systems:

  • Unreal Engine and C++.

  • Development of online game systems and integration with backend services.

  • Live-service features such as player progression, inventories, storefronts, virtual currencies, or entitlements.

Backend services:

  • Go development in a production environment.

  • Design and operation of distributed systems.

  • Relational databases and RESTful or RPC-based APIs.

  • Service performance, observability, and reliability.

Responsibilities

  • Design, implement, and maintain backend services and APIs supporting online game features.

  • Collaborate with game and client engineers to deliver features across the client-service boundary.

  • Improve service reliability, performance, security, and maintainability.

  • Investigate production issues and contribute to testing, monitoring, and technical documentation.

  • Participate in architecture discussions, code reviews, and technical planning.

  • Depending on the project, develop commerce and live-ops functionality, including storefronts, virtual currencies, entitlements, rewards, promotions, and dynamic content updates.

Nice to have

  • Experience with Pragma or comparable game backend and live-ops platforms.

  • Experience integrating commerce systems for PlayStation, Xbox, or Steam.

  • Experience supporting live-service or multiplayer games.

  • Experience with PostgreSQL, containerized deployments, Kubernetes, or Infrastructure as Code.

  • Experience diagnosing production incidents and improving operational tooling.

Working conditions

  • Full-time.

  • Collaboration with an international game development team.

  • Project assignment based on expertise and project requirements.

What we offer:

  • Working within a team with well-established pipelines;

  • Close collaboration with art and technical departments;

  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);

  • Fast hiring and clear process;

  • 20 Paid Vacation Days;

  • 10 Paid Sick Leave Days;

  • Regular salary reviews;

  • Personal Development Plan for clear growing of skills;

  • Accountant support;

  • Comfortable Office Location and the ability to work remotely;

  • Corporate English lessons;

  • Advanced training: compensation of 50% of the cost of training courses, and video courses;

  • Career Path and Mentorship Program;

  • Referral internal Program: Active Program with Great Bonuses;

  • Community of people who understand your game passion.

Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.

Senior Full time Partial remote 3D Modeling Graphic Design UI/UX Design

We are looking for an experienced 3D Environment Artist to work on a third-person game where players view their character and the surrounding environment from a relatively distant camera perspective.

The project primarily focuses on corridor-based levels and indoor environments, where players progress through rooms, hallways, and other enclosed spaces.

The main responsibilities include creating new content and optimizing existing assets.

Requirements:

  • 3+ years of professional experience as a 3D Environment Artist.
  • Strong Hard Surface and Organic modeling skills.
  • Proficiency in at least one 3D software package: Maya, 3ds Max, or Blender.
  • Proficiency in Substance 3D Painter and Photoshop.
  • Solid understanding of the complete Game-Ready asset creation pipeline: High Poly, Low Poly, UV Mapping, Baking, and Texturing.
  • Good understanding of composition, shape, color, scale, and visual hierarchy.
  • Experience creating modular architecture, particularly for indoor environments and corridor-based levels.
  • Understanding of environment art principles for third-person games, where asset readability at medium and long distances is important.
  • Knowledge of game asset optimization techniques.
  • Ability to work independently with concepts and references while following the established Art Direction

Responsibilities:

  • Create game environments, including interior architecture, corridors, rooms, structural elements, furniture, and various props.
  • Create Mid Poly and Low Poly models according to the project’s technical and artistic requirements.
  • Create UV layouts, bake texture maps, and produce PBR textures.
  • Develop modular asset kits for efficient construction of indoor environments.
  • Work with Tileable Textures, Trim Sheets, Texture Atlases, and other optimization techniques.
  • Ensure clear and readable silhouettes, proportions, and details of assets when viewed from a distant in-game camera.
  • Work with composition, scale, and visual hierarchy within confined indoor spaces.
  • Optimize geometry, textures, and materials according to the technical requirements of the game engine (Unity).
  • Integrate and configure assets in Unity.

Would be a plus:

  • Experience working on Third-Person, Simulation, Life-Sim, or Isometric games.
  • Experience creating corridor-based levels and detailed indoor environments.
  • Experience with Unreal Engine or Unity.
  • Skills in building cohesive and visually appealing game environments.
  • Basic understanding of lighting and the principles of creating visually appealing environments.
  • Experience creating stylized environments.

Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.

Pingle Studio Україна, Дніпро
Middle Partial remote Game Development

We are looking for an experienced Game Designer with a passion for different genres. The core expertise we expect is strong documentation skills, experience with Unreal Engine 5/Unity, prototyping and gameplay adjustments.

Requirements:

  • 3+ years of experience in Game Design with AA+/Double-I projects
  • 1+ years of experience in Unreal Engine 5 and/or Unity
  • Experience with multiplatform projects, strong console experience
  • Experience in writing design documentation and a deep understanding of design principles
  • Excellent communication skills, both written and verbal (Ukrainian and English)
  • Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members

Responsibilities:

  • Creating design documentation (from pitches to design briefs and balance sheets)
  • Working with Unreal Engine 5 (Blueprints) and/or Unity: prototyping, configuring mechanics and parameters
  • Developing game logic
  • Balancing and fine-tuning game mechanics
  • Communication with clients in terms of Design questions

Would be a plus:

  • Experience with Custom engines, UE3/UDK
  • Experience with remasters/remakes
  • Understanding of the core audience of different genres on different platforms
  • Strong blueprint scripting and implementation
  • Excellent communication and collaborative problem-solving skills
  • Fluent in English
  • Released multiplatform projects

What we offer:

  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.