Pingle Studio is a game development outsourcing company specializing in game engineering, art production, porting, DLC development, and game remasters. With over 300 game development experts and 19+ years of industry experience, they partner with major game studios on AA/AAA titles.
Open vacancies
We are looking for an experienced Game Designer with a passion for different genres. The core expertise we expect is strong documentation skills, experience with Unreal Engine 5/Unity, prototyping and gameplay adjustments.
Requirements:
- 3+ years of experience in Game Design with AA+/Double-I projects
- 1+ years of experience in Unreal Engine 5 and/or Unity
- Experience with multiplatform projects, strong console experience
- Experience in writing design documentation and a deep understanding of design principles
- Excellent communication skills, both written and verbal (Ukrainian and English)
- Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members
Responsibilities:
- Creating design documentation (from pitches to design briefs and balance sheets)
- Working with Unreal Engine 5 (Blueprints) and/or Unity: prototyping, configuring mechanics and parameters
- Developing game logic
- Balancing and fine-tuning game mechanics
- Communication with clients in terms of Design questions
Would be a plus:
- Experience with Custom engines, UE3/UDK
- Experience with remasters/remakes
- Understanding of the core audience of different genres on different platforms
- Strong blueprint scripting and implementation
- Excellent communication and collaborative problem-solving skills
- Fluent in English
- Released multiplatform projects
What we offer:
- Fast hiring and clear process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support;
- Comfortable Office Location and the ability to work remotely;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses, and video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Community of people who understand your game passion.
Requirements:
- 3+ years of experience in game development
- 2+ years of experience with Unreal Engine 4/5
- 1+ years of experience with technical UI implementation in Unreal Engine
- Proficiency in Blueprint
- Proficiency in working with UMG in Unreal Engine
- Understanding of best practices for creating UI in Unreal Engine
- Understanding of event-driven and data-driven approaches in Unreal Engine
- Experience creating and configuring materials (shaders) for UI implementation in Unreal Engine
- Basic knowledge of C++ in Unreal Engine
- Ability to debug Blueprints/C++
- Ability to profile UI
- Experience solving UI optimization challenges
- Experience implementing UI for console platforms
- Experience working with Common UI in Unreal Engine
- Communication skills in English sufficient for verbal and written communication
- Ability to work with version control systems (Git / Perforce)
- Passion for game development
Responsibilities:
- Work closely with UI/UX designers, UI artists, motion designers, and engineers to implement UI/UX designs and functionality in Unreal Engine
- Implement finished UI/UX mockups from Figma into Unreal Engine
- Develop functional prototypes of UI/UX designs in Unreal Engine
- Implement animations and visual UI effects in Unreal Engine
- Create and configure UI materials of varying complexity (motion graphics, animations, and effects)
- Working with Blueprints: implementing UI/UX logic and functionality, creating and configuring UI systems
- Ensuring support for various input devices in the UI (keyboard/mouse, gamepad, touchpad)
- Ensuring UI support across different platforms and resolutions: PC, consoles, VR, mobile
- Troubleshooting technical issues and optimizing the game's UI within the engine
- Advising the team on best practices and approaches for UI development in Unreal Engine
- Maintaining technical UI/UX documentation
What we offer:
- Working within a team with well-established pipelines
- Close collaboration with art and technical departments
- Participation in the development of complex hard surface solutions
- Fast hiring and clear process
- 20 Paid Vacation Days
- 10 Paid Sick Leave Days
- Regular salary reviews
- Personal Development Plan for clear growing of skills
- Accountant support
- Comfortable Office Location and the ability to work remotely
- Corporate English lessons
- Advanced training: compensation of 50% of the cost of training courses, and video courses
- Career Path and Mentorship Program
- Referral internal Program: Active Program with Great Bonuses
- Community of people who understand your game passion
We are looking for a creative and technically skilled VFX Artist to craft high-quality real-time visual effects for our project. You will be responsible for creating impactful and optimized effects that enhance gameplay clarity, atmosphere, and immersion. This role requires both artistic sensibility and strong technical understanding of real-time systems.
Requirements:
- 3+ years of experience as a VFX Artist in game development
- Strong portfolio demonstrating real-time VFX work
- Experience working in Unreal Engine
- Proficiency with Niagara particle systems
- Solid understanding of materials, shaders, and real-time rendering
- Experience creating textures for VFX (flipbooks, masks, noise maps, etc.)
- Understanding of timing, motion, and visual rhythm
- Ability to balance visual impact with performance constraints
- Strong collaboration and communication skills
Responsibilities:
- Create real-time VFX for gameplay, combat, environment and cinematics
- Design effects that support gameplay readability and player feedback
- Develop particle systems using Niagara
- Create and optimize materials and shaders for VFX
- Work closely with Design, Animation, and Tech Art teams
- Ensure effects meet performance budgets across target platforms
- Maintain visual consistency with the project’s art direction
- Iterate based on gameplay and performance feedback
Would be a plus:
- Experience shipping a game title
- Experience with stylized or realistic combat VFX
- Knowledge of Blueprint systems
- Experience with Houdini for procedural VFX generation
- Understanding of lighting and post-processing pipelines
- Experience optimizing for consoles
- Basic scripting knowledge (Python or similar)
What we offer:
- Working within a team with well-established pipelines;
- Close collaboration with art and technical departments;
- Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
- Fast hiring and clear process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support;
- Comfortable Office Location and the ability to work remotely;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses, and video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Community of people who understand your game passion.
We are looking for a 3D Hard Surface Artist to join our team and contribute to the creation of architectural environment elements, machinery, and vehicles. This role involves close collaboration with the concept art team, technical artists, animators, and the VFX team to deliver high-quality, optimized in-game assets.
Requirements:
- 2+ years of experience in a similar position
- Strong hard surface modeling skills
- Advanced proficiency in subdivision modeling
- Experience working with CAD software
- Basic knowledge of ZBrush
- Solid understanding of physical properties of metallic and dielectric materials
- Understanding of metal surface damage and destruction principles
- Knowledge of mechanical systems, connection types, and constructions
- Experience with tileable textures and trim sheets
- Strong understanding of game asset optimization principles
Responsibilities:
- Creating modular architectural kit elements
- Modeling machinery (mechs) and vehicles
- Implementing assets into the engine
- Basic level integration tasks
- Close collaboration with concept artists, technical artists, animators, and VFX team
Would be a plus:
- Sculpting skills
- Experience working with game engines
- Experience with Substance Designer
- English language proficiency
Working Conditions:
- Working within a team with well-established pipelines
- Close collaboration with art and technical departments
- Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems)
What we offer:
- Fast hiring and clear process
- 20 Paid Vacation Days
- 10 Paid Sick Leave Days
- Regular salary reviews
- Personal Development Plan for clear growing of skills
- Accountant support
- Comfortable Office Location and the ability to work remotely
- Corporate English lessons
- Advanced training: compensation of 50% of the cost of training courses, and video courses
- Career Path and Mentorship Program
- Referral internal Program: Active Program with Great Bonuses
- Community of people who understand your game passion
We are looking for an experienced Encounters Game Designer with a passion for sandbox action games and good experience in Unity, ready to own the design and collaborate with other departments for implementation.
Requirements:
- 4+ years of experience in Game Design with AA+/Double-I projects
- 2+ years of experience in Unity
- Passionate about Third Person action, sandbox games
- Experience with multiplatform projects (including consoles and mobile)
- Experience in writing design documentation and a deep understanding of encounter design principles
- Experience in features implementation in Unity
- Excellent communication skills, both written and verbal English
- Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members
Responsibilities:
- Creating encounters design documentation
- Working with Unity to implement encounters
- Working with other departments to add new mechanics and content for encounters
- Balancing and fine-tuning encounters
Would be a plus:
- Understanding of the sandbox action core audience
- Excellent communication and collaborative problem-solving skills
- Fluent in English
- Released multi-platform projects
What we offer:
- Working within a team with well-established pipelines;
- Close collaboration with art and technical departments;
- Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
- Fast hiring and clear process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support;
- Comfortable Office Location and the ability to work remotely;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses, and video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Community of people who understand your game passion.
We are looking for an experienced Concept Artist who will collaborate closely with the 3D department, contribute to the project's visual direction, and provide design support and paintovers for characters, sci-fi vehicles, panels, weapons, props, and environment elements in a contemporary AAA sci-fi realism style.
Requirements:
- 5+ years of experience as a Concept Artist
- Strong sense of design, form, silhouette, and functionality of sci-fi assets
- Proven experience working in realistic AAA sci-fi art styles
- Experience creating and refining designs for characters, vehicles, weapons, panels, props, and environment assets
- Advanced proficiency in Photoshop
- Basic to intermediate proficiency in Blender, ZBrush, 3D-Coat, or other 3D software packages
- Understanding of modern 3D production pipelines
- Ability to work within established art direction and technical constraints
Responsibilities:
- Create, refine and enhance designs for characters, vehicles, props and other environment assets
- Create paintovers for 3D models and provide conceptual support for the 3D team
- Develop and adapt designs to meet modern AAA visual quality standards
Would be a plus:
- Basic understanding of Unreal Engine 5
- Understanding of modern PBR workflows and material language
- Experience with remaster or remake projects
What we offer:
- Fast hiring and clear process
- 20 Paid Vacation Days
- 10 Paid Sick Leave Days
- Regular salary reviews
- Personal Development Plan for clear growing of skills
- Accountant support
- Comfortable Office Location and the ability to work remotely
- Corporate English lessons
- Advanced training: compensation of 50% of the cost of training courses, and video courses
- Career Path and Mentorship Program
- Referral internal Program: Active Program with Great Bonuses
- Community of people who understand your game passion
Requirements:
- Confident skills in Figma, Adobe Photoshop, Adobe Illustrator
- 3+ years of experience in game development
- Knowledge of key UX patterns and methodologies for different platforms
- Understanding of fundamental composition rules, color theory, proximity theory, and typography
- Familiarity with iOS/Android guidelines
- Ability to work with technical specifications and game project documentation
- Ability to adapt to an established visual style
- Understanding of usability principles
- Knowledge of Atomic Design
- Extensive gaming experience and understanding of game mechanics
- Excellent teamwork skills
- Ability to visualize and present information
- Middle level or higher
Responsibilities:
- Creating UX Wireframes
- Designing, drawing, refining, and maintaining game interface mockups
- Creating the structure and logic of the user interface
- Developing User Flows
- Creating mood boards
- Prototyping finalized UI/UX mockups
- Drawing additional game UI elements (icons, buttons, pop-ups, etc.)
- Adapting interfaces for different platforms: PC, Consoles, Mobile
- Conducting research on game interfaces and functional solutions
Would be a plus:
- Experience with 2D animation (After Effects, Figma, InVision, etc.)
- Experience working on AA/AAA games
- Constant monitoring of market trends, understanding of interface design principles for different game genres
- Ability to quickly switch between tasks
- Knowledge of key limitations of game engines
What we offer:
- Working within a team with well-established pipelines
- Close collaboration with art and technical departments
- Participation in the development of complex hard surface solutions
- Fast hiring and clear process
- 20 Paid Vacation Days
- 10 Paid Sick Leave Days
- Regular salary reviews
- Personal Development Plan for clear growing of skills
- Accountant support
- Comfortable Office Location and the ability to work remotely
- Corporate English lessons
- Advanced training: compensation of 50% of the cost of training courses, and video courses
- Career Path and Mentorship Program
- Referral internal Program: Active Program with Great Bonuses
- Community of people who understand your game passion