Pingle Studio Україна Додано сьогодні

3D Environment Artist (Stylized)

Досвід роботи
Senior
Формат роботи
Partial remote
Вид зайнятості
Full time
Specialization
3D Modeling, Graphic Design, UI/UX Design
Відгукнутися на сайті компанії Імпортовано з pinglestudio.com

Деталі вакансії

We are looking for an experienced 3D Environment Artist to work on a third-person game where players view their character and the surrounding environment from a relatively distant camera perspective.

The project primarily focuses on corridor-based levels and indoor environments, where players progress through rooms, hallways, and other enclosed spaces.

The main responsibilities include creating new content and optimizing existing assets.

Requirements:

  • 3+ years of professional experience as a 3D Environment Artist.
  • Strong Hard Surface and Organic modeling skills.
  • Proficiency in at least one 3D software package: Maya, 3ds Max, or Blender.
  • Proficiency in Substance 3D Painter and Photoshop.
  • Solid understanding of the complete Game-Ready asset creation pipeline: High Poly, Low Poly, UV Mapping, Baking, and Texturing.
  • Good understanding of composition, shape, color, scale, and visual hierarchy.
  • Experience creating modular architecture, particularly for indoor environments and corridor-based levels.
  • Understanding of environment art principles for third-person games, where asset readability at medium and long distances is important.
  • Knowledge of game asset optimization techniques.
  • Ability to work independently with concepts and references while following the established Art Direction

Responsibilities:

  • Create game environments, including interior architecture, corridors, rooms, structural elements, furniture, and various props.
  • Create Mid Poly and Low Poly models according to the project’s technical and artistic requirements.
  • Create UV layouts, bake texture maps, and produce PBR textures.
  • Develop modular asset kits for efficient construction of indoor environments.
  • Work with Tileable Textures, Trim Sheets, Texture Atlases, and other optimization techniques.
  • Ensure clear and readable silhouettes, proportions, and details of assets when viewed from a distant in-game camera.
  • Work with composition, scale, and visual hierarchy within confined indoor spaces.
  • Optimize geometry, textures, and materials according to the technical requirements of the game engine (Unity).
  • Integrate and configure assets in Unity.

Would be a plus:

  • Experience working on Third-Person, Simulation, Life-Sim, or Isometric games.
  • Experience creating corridor-based levels and detailed indoor environments.
  • Experience with Unreal Engine or Unity.
  • Skills in building cohesive and visually appealing game environments.
  • Basic understanding of lighting and the principles of creating visually appealing environments.
  • Experience creating stylized environments.

Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.

Інформація про компанію

Pingle Studio is a game development outsourcing company specializing in game engineering, art production, porting, DLC development, and game remasters. With over 300 game development experts and 19+ years of industry experience, they partner with major game studios on AA/AAA titles.

https://pinglestudio.com/

Відгукнутися на сайті компанії Імпортовано з pinglestudio.com

Більше від Pingle Studio

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