Pingle Studio Україна, Дніпро Розміщено 40 дн. тому

Game Designer

Досвід роботи
Middle
Формат роботи
Partial remote
Specialization
Game Development
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Деталі вакансії

We are looking for an experienced Game Designer with a passion for different genres. The core expertise we expect is strong documentation skills, experience with Unreal Engine 5/Unity, prototyping and gameplay adjustments.

Requirements:

  • 3+ years of experience in Game Design with AA+/Double-I projects
  • 1+ years of experience in Unreal Engine 5 and/or Unity
  • Experience with multiplatform projects, strong console experience
  • Experience in writing design documentation and a deep understanding of design principles
  • Excellent communication skills, both written and verbal (Ukrainian and English)
  • Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members

Responsibilities:

  • Creating design documentation (from pitches to design briefs and balance sheets)
  • Working with Unreal Engine 5 (Blueprints) and/or Unity: prototyping, configuring mechanics and parameters
  • Developing game logic
  • Balancing and fine-tuning game mechanics
  • Communication with clients in terms of Design questions

Would be a plus:

  • Experience with Custom engines, UE3/UDK
  • Experience with remasters/remakes
  • Understanding of the core audience of different genres on different platforms
  • Strong blueprint scripting and implementation
  • Excellent communication and collaborative problem-solving skills
  • Fluent in English
  • Released multiplatform projects

What we offer:

  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

Інформація про компанію

Pingle Studio is a game development outsourcing company specializing in game engineering, art production, porting, DLC development, and game remasters. With over 300 game development experts and 19+ years of industry experience, they partner with major game studios on AA/AAA titles.

https://pinglestudio.com/

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Більше від Pingle Studio

Pingle Studio Україна, Дніпро
Middle Partial remote UI/UX Design Game Development

Requirements:

  • 3+ years of experience in game development
  • 2+ years of experience with Unreal Engine 4/5
  • 1+ years of experience with technical UI implementation in Unreal Engine
  • Proficiency in Blueprint
  • Proficiency in working with UMG in Unreal Engine
  • Understanding of best practices for creating UI in Unreal Engine
  • Understanding of event-driven and data-driven approaches in Unreal Engine
  • Experience creating and configuring materials (shaders) for UI implementation in Unreal Engine
  • Basic knowledge of C++ in Unreal Engine
  • Ability to debug Blueprints/C++
  • Ability to profile UI
  • Experience solving UI optimization challenges
  • Experience implementing UI for console platforms
  • Experience working with Common UI in Unreal Engine
  • Communication skills in English sufficient for verbal and written communication
  • Ability to work with version control systems (Git / Perforce)
  • Passion for game development

Responsibilities:

  • Work closely with UI/UX designers, UI artists, motion designers, and engineers to implement UI/UX designs and functionality in Unreal Engine
  • Implement finished UI/UX mockups from Figma into Unreal Engine
  • Develop functional prototypes of UI/UX designs in Unreal Engine
  • Implement animations and visual UI effects in Unreal Engine
  • Create and configure UI materials of varying complexity (motion graphics, animations, and effects)
  • Working with Blueprints: implementing UI/UX logic and functionality, creating and configuring UI systems
  • Ensuring support for various input devices in the UI (keyboard/mouse, gamepad, touchpad)
  • Ensuring UI support across different platforms and resolutions: PC, consoles, VR, mobile
  • Troubleshooting technical issues and optimizing the game's UI within the engine
  • Advising the team on best practices and approaches for UI development in Unreal Engine
  • Maintaining technical UI/UX documentation

What we offer:

  • Working within a team with well-established pipelines
  • Close collaboration with art and technical departments
  • Participation in the development of complex hard surface solutions
  • Fast hiring and clear process
  • 20 Paid Vacation Days
  • 10 Paid Sick Leave Days
  • Regular salary reviews
  • Personal Development Plan for clear growing of skills
  • Accountant support
  • Comfortable Office Location and the ability to work remotely
  • Corporate English lessons
  • Advanced training: compensation of 50% of the cost of training courses, and video courses
  • Career Path and Mentorship Program
  • Referral internal Program: Active Program with Great Bonuses
  • Community of people who understand your game passion
Pingle Studio Україна, Дніпро
Senior Partial remote Motion Design Game Development

We are looking for a creative and technically skilled VFX Artist to craft high-quality real-time visual effects for our project. You will be responsible for creating impactful and optimized effects that enhance gameplay clarity, atmosphere, and immersion. This role requires both artistic sensibility and strong technical understanding of real-time systems.

Requirements:

  • 3+ years of experience as a VFX Artist in game development
  • Strong portfolio demonstrating real-time VFX work
  • Experience working in Unreal Engine
  • Proficiency with Niagara particle systems
  • Solid understanding of materials, shaders, and real-time rendering
  • Experience creating textures for VFX (flipbooks, masks, noise maps, etc.)
  • Understanding of timing, motion, and visual rhythm
  • Ability to balance visual impact with performance constraints
  • Strong collaboration and communication skills

Responsibilities:

  • Create real-time VFX for gameplay, combat, environment and cinematics
  • Design effects that support gameplay readability and player feedback
  • Develop particle systems using Niagara
  • Create and optimize materials and shaders for VFX
  • Work closely with Design, Animation, and Tech Art teams
  • Ensure effects meet performance budgets across target platforms
  • Maintain visual consistency with the project’s art direction
  • Iterate based on gameplay and performance feedback

Would be a plus:

  • Experience shipping a game title
  • Experience with stylized or realistic combat VFX
  • Knowledge of Blueprint systems
  • Experience with Houdini for procedural VFX generation
  • Understanding of lighting and post-processing pipelines
  • Experience optimizing for consoles
  • Basic scripting knowledge (Python or similar)

What we offer:

  • Working within a team with well-established pipelines;
  • Close collaboration with art and technical departments;
  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.
Pingle Studio Україна, Дніпро
Junior Partial remote 3D Modeling Game Development

We are looking for a 3D Hard Surface Artist to join our team and contribute to the creation of architectural environment elements, machinery, and vehicles. This role involves close collaboration with the concept art team, technical artists, animators, and the VFX team to deliver high-quality, optimized in-game assets.

Requirements:

  • 2+ years of experience in a similar position
  • Strong hard surface modeling skills
  • Advanced proficiency in subdivision modeling
  • Experience working with CAD software
  • Basic knowledge of ZBrush
  • Solid understanding of physical properties of metallic and dielectric materials
  • Understanding of metal surface damage and destruction principles
  • Knowledge of mechanical systems, connection types, and constructions
  • Experience with tileable textures and trim sheets
  • Strong understanding of game asset optimization principles

Responsibilities:

  • Creating modular architectural kit elements
  • Modeling machinery (mechs) and vehicles
  • Implementing assets into the engine
  • Basic level integration tasks
  • Close collaboration with concept artists, technical artists, animators, and VFX team

Would be a plus:

  • Sculpting skills
  • Experience working with game engines
  • Experience with Substance Designer
  • English language proficiency

Working Conditions:

  • Working within a team with well-established pipelines
  • Close collaboration with art and technical departments
  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems)

What we offer:

  • Fast hiring and clear process
  • 20 Paid Vacation Days
  • 10 Paid Sick Leave Days
  • Regular salary reviews
  • Personal Development Plan for clear growing of skills
  • Accountant support
  • Comfortable Office Location and the ability to work remotely
  • Corporate English lessons
  • Advanced training: compensation of 50% of the cost of training courses, and video courses
  • Career Path and Mentorship Program
  • Referral internal Program: Active Program with Great Bonuses
  • Community of people who understand your game passion